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Spatial Slur

About

This is the blog and personal website of David Reeves.

David is a software developer interested in computational design, geometry processing, and computer graphics.

He’s currently working on the Frostbite game engine at EA, developing tools for procedural asset creation. Previously, he worked in Animation & VFX (DNEG), developing shape deformation tools for character and creature animation, and the AEC industry (ZHA, AL_A), developing design tools for shape exploration and optimization.

In his spare time, he freelances (MESH), tinkers on personal projects (GitHub, GitLab), teaches on occasion (UCL), and daydreams about having more spare time.