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Spatial Slur


This is the blog and personal website of David Reeves.

David is a software developer interested in computational design, geometry processing, and computer graphics.

He currently works in R&D for Animation & VFX (DNEG), focusing on the development of shape deformation tools for character and creature animation. Previously, he worked in the AEC industry (ZHA, AL_A), focusing on the development of design tools for shape exploration and optimization.

In his spare time, he freelances (MESH), works on open source projects (GitHub, GitLab), teaches on occasion (UCL), and daydreams about having more spare time.