This is the blog and personal website of David Reeves.
David is a software developer interested in computational design, geometry processing, and computer graphics.
He’s currently working on the Frostbite game engine at EA, developing tools for procedural asset creation. Previously, he worked in Animation & VFX (DNEG), developing shape deformation tools for character and creature animation, and in the AEC industry (ZHA, AL_A), developing design tools for shape exploration and optimization.
He regrets writing this in the third person.