This is the blog and personal website of David Reeves.


David Reeves is a software developer interested in computational design, geometry processing, and computer graphics.

He currently works in the VFX industry (DNEG), focusing on the development of animation tools for real-time shape deformation. Previously, he worked in the AEC industry (ZHA, AL_A), focusing on the development of design tools for shape optimization and exploration.

In his spare time, he freelances (MESH), works on open source projects (GitHub, GitLab), teaches on occasion (UCL), and daydreams about having more spare time.